Runge-Kutta 4 is the go-to integration method for initial-value problems like the ones we have been studying. Then at the end I apply it also to the orbital mechanics problem from previous videos.
Midpoint is a much more accurate method than Euler for numerically integrating differential equations.
https://github.com/BSVino/MathForGame...
New video some Thursdays. Question? Leave a comment below, or ask me on Twitter: / vinobs