Making a Rougelite in Godot: Enemies and Architecture!

Опубликовано: 22 Май 2026
на канале: schweem
148
10

This week I'm back again with an update / devlog on the Godot rougelite we've been working on while on the stream! We improved the enemies, began making some important design decisions, and now we're getting ready for the next big push.

Tune into the stream this weekend right here on the channel at 8:30 or 9pm EST if you want to be a part of development live!

Timestamps
0:00 : Intro
0:35 : Recap start
1:29 : Overlord
1:40 : Enemies
3:40 : Near-term goals
7:07 : Recap & Closing thoughts

Links:
https://github.com/Schweem
https://schweem.itch.io/
  / schweem  

#godot #rougelite #indiegame

#gamedev #godotengine #aseprite #coding #devlog