Happy to be back and making videos after a weird week or so. Today I'm breaking down the latest changes to our rougelite from stream. We'll talk about a simple turn based dialogue system and eventually get into node based dialogue trees. I also wanted to take some time to talk about the current state of the project, burnout, and where I want to start to pivot things to with game dev on the channel.
(Sorry for the re-upload, had to mess with the audio AGAIN)
Timestamps:
00:00 : Intro
00:23 : Initial Dialogue System
01:10 : We need moar
02:01 : Experimenting with Branching Conversation Trees
03:04 : Burnout & Motivation Check
03:43 : The Pivot
04:43 : Is "Stream Game" Over? (NO)
07:51 : Recap: What We Built vs. Where We’re Going
09:55 : Closing thoughts
Links:
https://github.com/Schweem
https://schweem.itch.io/
/ schweem
#Godot4 #IndieDev #GameDev #GodotEngine #Devlog