I'm spending two weeks making a rouglite (Godot Devlog)

Опубликовано: 22 Май 2026
на канале: schweem
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Now that my thesis project, Pathfinder, is officially out in the world, it's time to start a new game dev project. In this devlog, I’m introducing my new Godot Roguelite project and a new plan for the channel: Two-Week Development Sprints.

The goal is to prototype fast, build core mechanics (combat, movement, XP), and evaluate if an idea has strong bones before committing time to it. I'll be doing most of the heavy lifting live on stream right here on YouTube, so make sure to tune in after 8:30 PM EST usually Tuesday, Wednesday, or Fridays.

Timestamps
00:00 : Reflecting on Pathfinder
01:30 : Two week game plans
01:54 : Overview of the big idea
02:46 : Streams
03:30 : Evaluating ideas
04:45 : Current showcase
05:30 : Combat & Customization Goals
06:28 : Stream Schedule & Life Update
07:32 : Outro: Regolith Desktop on Ubuntu

Links:
https://github.com/Schweem
https://schweem.itch.io/
  / schweem  

#GodotEngine #GameDev #IndieDev #Roguelite #Devlog #GDScript #PixelArt #Godot