Pole position - How to create a 2D Arcade Style Top Down Car Controller in Unity tutorial Part 15

Опубликовано: 22 Март 2026
на канале: Pretty Fly Games
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Download complete Unity project 👉   / code-access-pole-75955341  

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In this part of the series we will cover requests from our Patreon supporters so we'll be showing how to add unique driver names, unique cars and also how to ensure that cars retain their position from the last race. We'll also briefly show how to add points to a championship game mode and how to show how many laps is completed and remains.

📍 Support us on Patreon to help us make more videos like this one   / prettyflygames  

With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total
Arcade Racing for a spin.

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Discord:   / discord  
Twitter:   / prettyflydev​  

This component is used in Total Arcade Racing which you can play on
🖥 Steam ► https://store.steampowered.com/app/12...
📺 Nintendo Switch ► https://www.nintendo.com/games/detail...
🚗 PlayStation ► https://store.playstation.com/en-us/c...
🎮Xbox ► https://www.xbox.com/en-us/games/stor...

Music: https://incompetech.com/wordpress/201...
Assets: https://www.kenney.nl/

Chapters:
00:00 Intro
00:13 What we'll cover in this tutorial
00:33 Driver information
18:19 Retain race start position
29:07 Championship points
36:11 Lap counter UI
42:45 💗Patreon supporters

#PrettyFlyGames #LearnUnity #UnityTutorials #gamedev