WHO DOESN'T WANT TO CREATE COOL LOOKING ASSETS FOR THEIR GAMES? AT FIRST I USED PROCEDURAL MATERIALS AND BAKED THEM ONTO THE MESH IN BLENDER. BUT THE DOWNSIDE TO THIS WORKFLOW WAS IT TOOK ME SO MUCH TIME TO BAKE, EXPORT AND IMPORT THE TEXTURES FOR EVERY MESH. THAT'S WHY I DECIDED TO MAKE MY OWN RUSTY METAL MATERIAL IN UNREAL ENGINE. IT CAN BE APPLIED TO DIFFERENT MESHES AND BE EASILY ADJUSTED WITHOUT THE HUSTLE OF RE-BAKING TEXTURES FOR EVERY SINGLE MESH. AND I'M SUPER SATISFIED WITH HOW WELL IT TURNED OUT.