From the mid 90s to the late 2010s there were a slew of terrible video game adaptations on the big screen that failed spectacularly. It gave birth to the term “video game movie curse” because every time a studio tried to launch a franchise based on a popular video game it always failed spectacularly.
A prime example of this type of film is 2016’s Warcraft. So I want to revisit this spectacular failure, to try and understand where it all went wrong and why this film failed to launch the franchise it was supposed to.
Music Attribution:
"Study And Relax" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/b...
"Backbay Lounge" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/b...
"Smooth Lovin" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/b...
"Midnight Tale" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/b...
Morning Routine by Ghostrifter http://bit.ly/ghostrifter-yt
Creative Commons — Attribution-NoDerivs 3.0 Unported — CC BY-ND 3.0
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References:
https://screenrant.com/warcraft-2-dun...
https://screenrant.com/warcraft-highe....
https://www.slashgear.com/how-much-do...
https://www.hollywoodreporter.com/mov...
https://web.archive.org/web/200711251...
https://web.archive.org/web/201109231...
https://www.engadget.com/2008-04-21-b...
https://web.archive.org/web/201504032...
https://www.nytimes.com/2016/05/29/mo...
https://www.ign.com/articles/2013/07/...
https://www.polygon.com/2014/5/6/5688...
https://time.com/3882942/world-of-war...
https://web.archive.org/web/201805100...
http://www.jobsnhire.com/articles/444...
https://knightedgemedia.com/2020/09/a...