Time attack of Angel Island Act 1 in Sonic Advance, with Sonic, in 0:33:32
Dumb stage dumb skip good enough run. This skip can eat my ass.
0:10 - This jump could be better optimized but I have to get enough horizontal speed to avoid a tall invisible path swapper - hitting it puts me back on the correct room layer, losing the glitch.
0:15 - Whether Sonic gets on the correct slope glitch height or not is basically random.
0:21 - I also have to decelerate as much as possible, then initiate my spindashes ASAP when Sonic stops rolling (which is very inconsistent) to shave off time - too late, I lose time. Too early, I jump and lose slope glitch. Furthermore, after each spindash, he may randomly enter a teetering animation, such that he can't crouch, meaning he can't spindash, and that's an instant restart since spindashing is way faster than running.
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#SonicAdvance #Sonic #Speedrun #AngelIsland