Time attack of Secret Base Act 1 in Sonic Advance, with Tails, in 0:45:45
YEET
Wait out the start of the stage just long enough because I eventually have to wait on a cycle at...
0:25 - This vertically moving block is a cycle-based bottleneck, because it has to be as low as possible by the time Tails reaches it, to set up the superfly as quickly as possible. As I'm jumping off of the block at its lowest point, the first superfly is less lenient than how I normally take it in full game runs - though still not too bad. The hard part past the bottleneck is...
0:36 - I want to start descending to the next landing spot ASAP which requires bumping Tail's head on a lower invisible piece of collision. But he also needs to build up leftward speed in the air early enough so he can actually land on the next block. Move left too early and he'll bump his head on a higher ceiling and lose time because it takes longer to descend. Too late and he just won't make it to the block. And this is all done blind. You can visibly see in the input display when I start actually holding left (instead of rhythmically tapping left)
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