Masters Pack: Unreal 4.23 Materials

Опубликовано: 29 Май 2026
на канале: B3DGameDev
243
4

Environment Master Materials Pack Includes:

Base Material setup with typical channels like Albedo, Packed Mask, and Normals.
Tiling parameters, including bump offset or parallax occlusion.
Parameters to customize the base material.

Advanced Features:
POM - Parallax occlusion mapping
Puddles - Vertex paint water puddles and wetness.
Slope Blend - Evironment effects like snow, moss, dust or dirt that automatically masks out based on slope.
Slope Blend sub features:
World Height clamp - keep snow on assets at certain elevations
Vertex Height clamp - shift the snow, wetness, or moss up or down the height of the asset.
Displacement - (requires high vert count) Pushes out the verts based on moss or snow location, to mimic buildup.
TAA Blending - Option to blend props, environment assets and foliage smoothly into terrain.
Vertex Blending - Add two extra layers of materials, like snow and moss. Fully customizeable blending.
World Color Breakup - Use world aligned texture to breakup large areas of ground, helpful to hide repeating elements.
Detail Texturing - Camera based detail textures to introduce fine granular textures, useful for hiding blurry tiling textures.
LOD Toggle - create LOD MICs and simply check the LOD Toggle to drop out any expensive features.
Master Quality - Quality switches are setup to remove any superfluous options and lower settings automatically.


This pack of materials come with an architecture master that works with environment assets and props as well. It also comes with a lite version with less options and features.

Coming soon to UE4 Marketplace.
I will keep it up to date and any new functions I create will be added for free.