MassDrawTool for Unreal Engine 4.24

Опубликовано: 21 Июль 2026
на канале: B3DGameDev
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This is a tool I made for quickly modifying draw distances and cull distances based on the average size of the objects bounds. You can set a min clamp on the values in case you're dealing with extra small objects. Choose types you want to include. Print out the names of the components and their current distances. You can also set custom actor tags for easier selection.
** Editor Scripting Utilities must be enabled for this to work properly.