Download complete Unity project 👉 / code-access-how-55490256
This is the 3rd part of our Car AI in Unity from scratch. If you missed part 2 you can view it here: • Avoidance in how to create an AI Bot Race ...
In this part of the video you will learn how to improve the waypoint system so it follows the lines between the waypoints and does not only steer towards the waypoints. We'll also look briefly how to implement skill levels and AI difficulty levels in your racing game.
In this video series I’ll show you how to create a simple car AI (Artificial Intelligence) in C# Unity which is built for 2D Games but also works in 3D.
With this tutorial series you’ll be able to make a physics based race game with AI and lots of drifting in no time in Unity. AI in general is often a challenge for a lot of developers but with this as a base you'll be able to get started right away.
With this tutorial series you’ll be able to make a physics based race game with AI and lots of drifting in no time in Unity. AI in general is often a challenge for a lot of developers but with this as a base you'll be able to get started right away.
This example is based on our top down car controller which you can learn how to make in this video • How to create a 2D Arcade Style Top Down C...
If you want to try a game which uses this car AI mechanic then feel free to take Total Arcade Racing for a spin on Nintendo Switch: https://www.nintendo.com/games/detail... or Steam: https://store.steampowered.com/app/12....
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This component is used in Total Arcade Racing which you can play on
Steam ► https://store.steampowered.com/app/12...
Nintendo Switch ► https://www.nintendo.com/games/detail...
PlayStation ► https://store.playstation.com/en-us/c...
Xbox ► https://www.xbox.com/en-us/games/stor...
Music: https://incompetech.com/wordpress/201...
Chapters:
00:00 Intro
00:30 What we'll cover in this tutorial
01:30 Problem shown in Unity
02:15 Car AI Follow Line
08:43 AI skill level
15:14 Example - Total Arcade Racing
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