3D software describes orientation and interprets rotation using math, and the most common way to do this is with Euler and Quaternion Values. Euler is the common X, Y, and Z, 3 dimensional, ordered, series of values that suffers from gimbal lock. Quaternion represents the W, X, Y, and Z 4 dimensional, spherically interpolating (SLERP), series of values that do not suffer from gimbal lock; Though, may be harder to visualize.
Downloads:- Blender default download: https://www.blender.org/download/
Resources:
Spherical linear interpolation: https://en.wikipedia.org/wiki/Slerp
Interpolating the long way with quaternions: https://stackoverflow.com/questions/6...
Interactive attempt to visualize quaternions: https://eater.net/quaternions/video/i...
Media Used:
"Spaceship" (https://skfb.ly/JQLA) by alban is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Tesseract: https://en.wikipedia.org/wiki/File:8-...
Rusty Metal 02: https://polyhaven.com/a/rusty_metal_02
Worn Scuffed Plastic PBR Material: https://freepbr.com/materials/worn-sc...
Cracked Concrete Wall: https://polyhaven.com/a/cracked_concr...
Stone Tiles 03: https://polyhaven.com/a/stone_tiles_03
"Dominoes tail" (https://skfb.ly/6U7SX) by Ivan Vakulko is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
"Dog" (https://skfb.ly/6RHJP) by HeyNinety is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Ferris Bueller Clip: TM & © Paramount (1986)
Question Mark Gif: https://giphy.com/gifs/question-quiz-...
Dog Loading: https://tenor.com/view/loading-thinki...
Dial up sound effect: https://www.dialupsound.com/
"Lowpoly Racecar F700" (https://skfb.ly/6XpYv) by Scuderia Morello is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Checkerboard: https://www.texturecan.com/details/412/
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===== TIMESTAMPS =====
0:00 — Introduction and Requirements
0:20 — What Are Euler and Quaternion Values?
2:00 — Understanding Euler Order and Gimbal Lock
4:30 — Comparing Euler and Quaternion Interpolation
6:00 — Backflip Animation Example
7:40 — Best Practices for Using Euler and Quaternion Values
8:40 — Wrap Up