Epic Time Control Gameplay Mechanics. Achieved with Gameplay Ability System in Unreal Engine 5.4 by a Solo Developer.
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C++ and Blueprint Project.
Sci-Fi Landscape.
Sci-Fi Indoor generated with Procedural Content Generator (PCG).
Lyra Animation Set.
The Game Core is written in C++ since it is necessary to implement GAS and integrate it with the rest of the systems.
Abilities
Spawn Effect
Melee Attack
Fire Weapon
Reload
AutoReload
Drop Weapon
Pickup Weapon/Ammo
Cycle Weapon
Drop Grenade
Crouch
Jump
Death
#unrealengine5 #gas #gameplaydemo