Greetings, everybody.
A new update for Star Wars Jedi: Survivor is here, Patch 6, and you can check the Patch notes here: https://www.ea.com/games/starwars/jed...
My current PC specs:
-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 536.23.
-RAM: Kingston Fury Renegade RGB 32 GB (2x16 Dual Rank each), CL16 DDR4@3600 MT/s.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S.), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.22H2).
-Monitor: AOC AGON AG251FG 1080p-240Hz.
-ReBAR and HAGS OFF.
-DSR uses 33% Smoothing.
Frame data capture and analysis software used: https://www.capframex.com/, which also requires Rivatuner Statistics Sever: https://www.guru3d.com/files-details/...
Some timestamps:
00:00 - Intro and checking out "unclickable UI bug" from previous patch
01:17 - [1080p]High Settings, RT ON, FSR2 OFF, Patch 5 vs Patch 6 side by side, Intro Sequence (Coruscant)
02:43 - [1080p]High/Epic Settings, RT OFF, FSR2 OFF, Patch 5 (High) vs Patch 6 (High & Epic)
04:03 - [1440p DLDSR]Epic Preset, Quality FSR2, RT ON, Patch 5 vs 6 Intro
05:47 - [1080p]Epic, Quality FSR2, RT OFF, Patch 5 vs 6 Koboh (day time), Riverbed run
07:34 - [1080p]Epic, Quality FSR2, RT ON, Patch 5 vs 6 Koboh (day time), Riverbed run
09:31 - Frame-time analysis via CapFrameX of these 2 minute Koboh runs
10:32 - [1440p DLDSR]Epic, Balanced FSR2, RT ON, Night Time Koboh still runs quite badly, some 1080p footage at the end.
15:10 - Switching Resolutions with Controller still bugged, sometimes
It’s been two months since Jedi Survivor launched and most of the major issues are not fixed, such as the stuttering, poor CPU and thread utilization, subpar Ray Tracing Performance, poor visual quality of the FSR2 implementation and even new bugs related to the User Interface, introduced in the previous patch, among other things.
So, I believe that after this bore fest of an update, more than 30 days after the previous one, it’s time to let it go: this game needed a big delay, and a mere two months is not enough time to make it polished enough, clearly.
So yeah, when my testing for a new update ends up being quite similar in results to the immediately previous patch…well that’s bad news, and I’m not sure when this game will be polished enough and improved, but clearly they need more time.
As usual, I hope this can be useful to any of you, and I’ll see you next time : )
#StarWarsJediSurvivor #RTX3060Ti #Ryzen3600