Quickly showing off a very much WIP system for generating infinite areas in space, in this case an asteroid field. Supports the addition of static meshes and dynamic rigid bodies to the scene. Next step is to make the rigid body loading more efficient and to only spawn in pre-determined areas within a cubic chunk to stop things spawning inside the larger static meshes.
Asteroids are very low-poly placeholder objects at this stage, background is also just a placeholder, an equirectangular render of a earth space scene found on Blendswap (rendered with cycles)
Most of the video is just me flying around the asteroid field :/
Quick timelapse of flight though the asteroid field at the end, mainly just stress testing
Music is materializingcatsinspace by The Hamst3r Alliance