As promised, a short video how to use textures generated in Substance Designer in DAZ Studio Pro's "Uber Shader".
If you are interested in the MDL-code shown at the end of the video, here it is, copy & paste away:
/*
mirror15tut
*/
mdl 1.5;
import df::*;
export material mirror15tut(
color reflcol = color(.7))
= material (
surface: material_surface (
scattering: df::specular_bsdf (
tint: reflcol,
mode: df::scatter_reflect)));
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