In this video we start creating our asset data structures. We set the basic properties of a MusicEvent and show how to create custom assets using Scriptable Objects.
00:00 - Intro
00:14 - Scriptable Objects Intro
00:57 - Defining MusicEvent
01:40 - MusicEvent Data
03:09 - Inheriting ScriptableObject
04:07 - Music Tracks
05:33 - Create Asset Menu
06:59 - CAT
07:02 - Instantiating MusicEvents
07:51 - Get Properties
09:42 - BlendingType Enum
12:54 - Mixer Groups
14:20 - Previewing MusicEvent SO