How to create an AI Bot Race Car Controller in Unity tutorial Part 1 - Waypoints

Опубликовано: 19 Июль 2026
на канале: Pretty Fly Games
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Download complete Unity project 👉   / code-access-car-51162606  
In this video series I’ll show you how to create a simple car AI (Artificial Intelligence) in C# Unity which is built for 2D Games but also works in 3D.

With this tutorial you’ll be able to make a physics based race game with AI and lots of drifting in no time in Unity. AI in general is often a challenge for a lot of developers but with this as a base you'll be able to get started right away.

In the first part we'll cover the basics how to create a simple chase AI that chases the player. We'll also add the ability to follow waypoints (Nodes) which allows the AI to drive through a course. Everything will be built using Unity. This base will also allow you to add additional steering behaviors.

This example is based on our top down car controller which you can learn how to make in this video    • How to create a 2D Arcade Style Top Down C...  

If you want to try a game which uses this car AI steering mechanic then feel free to take Total Arcade Racing for a spin on Nintendo Switch: https://www.nintendo.com/games/detail... or Steam: https://store.steampowered.com/app/12....

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This component is used in Total Arcade Racing which you can play on
Steam ► https://store.steampowered.com/app/12...
Nintendo Switch ► https://www.nintendo.com/games/detail...
PlayStation ► https://store.playstation.com/en-us/c...
Xbox ► https://www.xbox.com/en-us/games/stor...

Music: https://incompetech.com/wordpress/201...

Chapters:
00:00 Intro
00:10 Car AI Prefab setup in Unity
02:17 Super basic car AI Handler script
05:25 Chase player
11:46 Node/Waypoint system explained
13:17 Node/Waypoint setup
15:30 Follow waypoints
22:09 Improving AI with throttle control
24:27 Waypoints with max speed
29:01 Example - Total Arcade Racing

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