First dive into Unity's new VFX system and how we can start creating a reusable particle burst.
00:00 - Intro
00:37 - Burst Examples
01:11 - Puppy Cameo
01:15 - Example 02
01:25 - VFX Project Setup
02:57 - New VFX Graph
03:45 - VFX Graph Interface
05:26 - Changing Behavior
06:17 - Exposing Properties to Inspector