Hi ! This video is going to be a bit different than usual. See that rather as a documentation that can help you move from one engine to an other, or simply get the shading fundamentals of the engine render of your choice.
Video plan :
02:20 : Material Builder / base Shader - Mantra / Renderman / Vray / Redshift
04:40 : Geometry Parameters - Mantra / Renderman / Vray / Redshift
06:07 : Displacement workflow / Mantra-Karma
07:26 : Displacement workflow / Renderman
09:09 : Displacement workflow / Vray
10:54 : Displacement workflow / Redshift
12:46 : Textures with UDIM / Mantra - Karma
13:30 : Textures with UDIM / Renderman
14:21 : Textures with UDIM / Vray
15:15 : Textures with UDIM / Redshift
15:45 : Correcting & Mixing Textures / Mantra - Karma
17:42 : Correcting & Mixing Textures / Renderman
19:26 : Correcting & Mixing Textures / Vray
23:40 : Correcting & Mixing Textures / Redshift
25:16 : Layer Shaders with Attributes / attribute setup
25:42 : Layer Shaders with Attributes / Mantra - Karma
29:36 : Layer Shaders with Attributes / Renderman
31:59 : Layer Shaders with Attributes / Vray
34:53 : Layer Shaders with Attributes / Redshift
The main reason of this tutorial is a lot of you asked me what would be the equivalent workflow to achieve my previous tutorial about Megascan shading using something else than Redshift.
• SideFX Houdini / Megascan Lookdev - Proce...
So I figured I had to do something so you can at least translate some workflow I am showing into the engine of your choice.
Just to be clear I'm not here to argue which one is best... I couldn't care less about that, nowadays everything is able to achieve photo-realistic results. Now your choice may depends on on your taste, pipeline but also your hardware.
In my case I have been using a gaming laptop for my personal projects and tutorials ... so a GPU engine like Redshift was the best fitting my needs.
So today I'm going to focus on a tight selection :
Mantra/karma which is integrated by default within Houdini. So there is a high chance you may use those at some point. Karma supports USD which is great to work within Solaris. And Mantra can render your Obj context for free.
Pixar's renderman which is a pretty powerful combo with Houdini since it handles USD and Solaris. Also side note, you can use renderman for free for non-commercial project. So no excuse to try this out. https://renderman.pixar.com/
Redshift : one of the promising GPU engine on the market. Personal favourite because very straightforward and powerful.
https://www.redshift3d.com/
VRAY : Extensively used in the VFX Industry. And is now compatible with Houdini. Chaosgroup offers 30 day for free, I invite you to check this out if you're interested
https://www.chaosgroup.com/
We won't talk here about octane, arnold or 3delight. But there are also very solid renderer and very well integrated with Houdini ! Maybe we'll see that next time.
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