The whole scene or project is in HDRP - DXR/Ray Tracing mode with NVIDIA DLSS Enabled
and use it as an Anti-Aliasing (AA)
much better and higher quality than TAA.
Character uses RealToon HDRP Shader.
The environment objects uses Unity's HDRP Shaders
All are real time, not bake.
This is fully RayTraced GI, Shadow and Reflection at Quality mode.
There are 5 pointlights, 1 Spotlight (BOX) and 1 arealights,
The shadows are RayTraced and high quality.
The video is rendered at 8k UHD.
Get RealToon Shader (Unity):
https://assetstore.unity.com/packages...
#RealToon #HDRP #DLSS #DXR #RayTacing #Unity3D #Unity