In-Game Use Demo.
Objects, Environment and Characters are using RealToon HDRP Shader.
All are RayTracing (Global Illumination, Reflection and Shadow) in Perfomance Mode for game use plus DLSS.
All are RealTime not baked and uses all types of HDRP lights.
RealToon HDRP supports Full RayTracing.
Anime/Toon Shading with RayTracing is possible for mix Realistic and NPR.
Get RealToon Shader (Unity):
https://assetstore.unity.com/packages...