This video will show you RealToon HDRP shader on a realistic environment or on a realistic look game.
Lights:
Punctual Lights (Point and Spot) and Area Lights with shadow enabled.
Global Illumination:
SSGI (Screen Space Global Illumination)
*It also uses AMD FSR 1.0.
*All lights and effects are RealTime and it affects RealToon HDRP shader.
*This is non-raytracing/not raytracing.
*In-Game use.
Get RealToon Shader (Unity):
https://assetstore.unity.com/packages...