The whole scene or project is in HDRP - DXR/Ray Tracing mode.
Character uses RealToon HDRP Shader.
The environment objects uses Unity's HDRP Shaders
All are real time, not bake.
This is fully Ray Traced GI, Shadow and Reflection at Quality mode.
3D Model: ShiniNet
On shader Screen Space Outline and post-processing DeNorSob outline are used for outline.
(Only on RealToon v5.0.8 and later)
(Rendered in Unity HDRP in DXR/Ray Tracing mode)
Get RealToon Shader (Unity):
https://assetstore.unity.com/packages...
#unity #unity3d #realtoon #madewithunity
#rtx #raytracing #3danimation #animation #unity3dengine #anime #film #gamedev #gameengine #hdrp