0:03 - Maya UI & Quick Overview
8:00 - How to edit an object. Faces/edges/verts
16:08 - Soft selection of points
20:26 - Combining & Separation of Objects
21:48 - Extracting faces from an object
24:04 - Deleting history from models
28:33 - Smoothing corners/edges (Beveling)
33:29 - Cuting out one object from another (Booleans) * More below
36:00 - Translation/Manipulation tool goes strange fix!
40:00 - Extruding Edges from an object
44:40 - Merging verticies
46:10 - Cutting lines in objects (Edge Loops)
48:50 - Fixing holes in objects (Bridging + more)
54:08 - Cuting out one object from another (Booleans) Part 2
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This is essentially a part 1 of 2 videos covering a complete modelling overview in Maya, part 2 is a summary of deformers and sculpting and the video can be found here: • Maya 2020 Tutorial: Sculpting & Deformers ...
This was recorded whilst live streaming to students studying Visual Effects and uploaded shortly after so edited is limited.
The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.
Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.
For tuition or further inquires please contact: [email protected]