Maya 2020 Tutorial: Baking Mesh Maps - Ambient Occlusion, Curvature & Masks with Timestamps

Опубликовано: 23 Март 2026
на канале: Raycast
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0:20 - How to setup your mesh for baking
1:56 - Baking an ambient occlusion texture
2:30 - Adding extra shadowing to your ambient occlusion
3:40 - Rendering/exporting your ambient occlusion texture (same process for all shaders applied)
5:00 - Viewport result of the ambient occlusion texture
6:00 - Creating a mask of your object (assigning new shaders)
9:18 - Creating the curvature shader
10:20 - Test render of curvature

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This was recorded whilst live streaming to students studying Visual Effects and uploaded shortly after so editing is limited.

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