0:20 - How to setup your mesh for baking
1:56 - Baking an ambient occlusion texture
2:30 - Adding extra shadowing to your ambient occlusion
3:40 - Rendering/exporting your ambient occlusion texture (same process for all shaders applied)
5:00 - Viewport result of the ambient occlusion texture
6:00 - Creating a mask of your object (assigning new shaders)
9:18 - Creating the curvature shader
10:20 - Test render of curvature
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This was recorded whilst live streaming to students studying Visual Effects and uploaded shortly after so editing is limited.
The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials.
The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.
Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.