00:16 - Introduction
01:32 - Watching the final shot SPOILER
02:30 - Analysing the raw footage for use in visual effects
03:13 - Watching another version/ attempt at wolverines blades
04:25 - Why stock footage can be bad for vfx
05:20 - Initial lighting scene setup for vfx
07:30 - Taking a look at projecting the footage into our 3d scene
09:09 - Using surface shaders for reflections and refractions
09:57 - Creating a clean plate/ image in nuke for reflections
12:08 - Creating lights for vfx, naming and methodology
13:20 - Watching the raw footage to see where we need lights
14:35 - How to create a global light for reflections without an HDR - Hacky VFX!
17:00 - Breaking down lights that were added into the shot
19:30 - How to create a glint / shine in your vfx shot
21:15 - Reflections and refractions on body tracks / non rendered characters
22:25 - How to setup a projection shader for reflections / refractions
24:40 - How to create animated blood on your CG blades
26:25 - Shader setup for dripping blood on CG
30:00 - Creating animated textures for 3d
33:15 - Controlling separate lights in compositing
35:15 - Taking a look at our 3d claw renders
37:00 - Why I rendered overscan and how it looks
38:15 - How to rebuild your CG with separate lights
41:30 - Looking at the blood render passes
43:20 - Uses of ID passes
45:05 - Render passes / settings I used for wolverine claws
47:40 - Tips for rendering animated geometry
48:50 - How would big VFX companies approach this vfx shot
For online 1 on 1 tuition video/ screen calls email me at: [email protected]
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WATCH THE FULL SHORT FILM HERE "CLOSE SHAVE" - • CLOSE SHAVE [Wolverine X-Men fan film]
The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials.
The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.
Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.