Today, we will create a fully functional cursor that is displayed on a widget component in 3D space. I will also show you how to set up a custom hit result for widget interaction component.
In the next video, I'll show you how I handle keyboard input, so stay tuned!
If you missed previous parts, watch them as well to better understand the project context:
Part 1. Import • Interactable Computers in Unreal Engine 5 ...
Part 2. Enter/Exit Interaction • Interactable Computers in Unreal Engine 5 ...