Learn advanced character customization for games in this tutorial. Understand when to use morph targets and how to fix pivot issues. We'll guide you through using additive animations and morph targets together for best results. Improve your game's character design with these tips.
Disclamer:
The final result heavily depends on your initial morph targets. Even if you follow this tutorial perfectly, you might end up with unsatisfactory results. Consider carefully if you truly need smooth form transitions. It might be simpler to import separate skeletal meshes for each new form and just swap them based on game logic. This approach offers less fine-tuning since you have distinct discrete forms that can't be partially applied or blended, but it tends to be much more stable.
The character mesh with shape keys were created with MakeHuman:
http://www.makehumancommunity.org/
Timecodes:
0:00 Intro
0:38 Makehuman example
1:00 Creating a corrective pose
2:10 Updating shape key
3:37 Export as FBX
4:10 Import to Unreal Engine 5
4:44 Creating additive one-frame animations
6:43 Applying the shapes from anim blueprint