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Metahumans are known for their advanced and intricate design, but editing them in external applications like Blender can be a complex task. These characters are not only defined by their FBX files but also have numerous dependencies, including DNA files that significantly influence their behavior during animation. Fortunately, Epic Games has developed the DNA-Calibration library to edit such files. However, there hasn't been a direct way to work with this library in Blender - until now. We've bridged this gap, enabling you for the first time to adjust Metahuman neutral joint positions directly in the DNA file from Blender.
Links:
Instalation Tutorial without building of DNA-Calibration: • MetaReForge Install Without Compilation (W...
MetaReForge Docs: https://mykytapetrenko.github.io/Meta...
Discord: / discord
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