Look at Function (4/4)

Опубликовано: 11 Апрель 2026
на канале: Rod Villani
2,326
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The last (and most complex) of the Look at functions in Unreal.

00:00 - Coming up
01:07 - Intro
01:37 - The setup
02:19 - Shortest Rotation Path
03:52 - Params: Current Transform
04:16 - Params: Target Position
04:39 - Params: Look at Vector
06:31 - World Space
08:34 - Params: Look at Vector (cont.)
12:36 - Params: Clamp Cone in Degree
14:20 - Params: Up Vector - Set variable
15:43 - Up Vector is a bad name
18:15 - Up Vector with Clamp Cone
19:32 - Basic setup for character
20:47 - Modifications to AnimBP
21:26 - Head Forward Axis in Neck space
23:20 - Why use Y axis?
24:53 - Controller not valid from start
25:31 - Where the MAGIC happens
25:47 - Target position
26:30 - Neck space
27:19 - Different Transform functions
28:26 - Current Transform and Look at Vector
30:27 - Transform (Modify) Bone settings
32:29 - Using Look At Function directly
33:38 - Forcing an up vector
37:54 - I hope you had fun :)
38:53 - Outro

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https://www.artstation.com/artist/rvi...
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