Breakdown:
• Each flame is composed of two planes: one along the flame and another one, perpendicular to it.
• The material controls the billboard effect. It only rotates about the flame axis.
• When you look directly at the flame axis, it fades out and the perpendicular plane with a different texture fades in. That gives the illusion of a volumetric flame.
• The flame "dance" is animated by distorting the UVs in the material.
• Turning it on and off happens by animating each instance of a Hierarchical Instanced Static Mesh component.
I did it in a VR archvis project for iTeleport • Decorado Virtual VR - BKO – Citizen P...
http://rvillani.com
https://www.artstation.com/artist/rvi...
https://sketchfab.com/rvillani
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