Texturing in Photoshop for 3D: Quick Walk through using Maya

Опубликовано: 03 Ноябрь 2024
на канале: Raycast
544
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00:15 - Model overview / UVs
2:00 - Baking ambient occlusion maps in maya
3:40 - Snapshotting your UV's for texturing use
5:20 - Begining of texturing
6:15 - Adjusting your UV's in photoshop to see clearer
7:20 - Adding textures from online to your photoshop file
10:00 - Organising your file (groups for textures)
10:40 - Overlaying your ambient occlusion render for shadows
12:00 - Adding dirt to our texture
13:50 - WHEN PEN PRESSURE IS NOT WORKING
14:20 - Editing the photoshop brush for a random effect when painting
15:00 - Adding dirt to the texture
17:20 - Checking the UV location in maya
21:31 - Checking UV's in maya again
27:35 - Copying your base colour for use in other texture channels (photoshop)
28:25 - Adjusting the texture for your roughness map
29:25 - Combining multiple layers into a single layer whilst copying and pasting
30:20 - Adjusting the texture for a metalness map
31:00 - Exporting your textures
32:30 - Adding a skydome in Maya/ Arnold
33:10 - Creating an arnold shader in maya
33:40 - Importing your textures to a shader
34:40 - Connecting up roughness & metalic maps (with 8bit textures/no alpha)
36:10 - Deleting unused shaders
37:20 - Reconnection a fresh shader (I messed up)
37:50 - Test render of our texture
39:35 - Viewing your texture in maya through the UV Editor
40:00 - More test renders from above

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This was recorded whilst live streaming to students studying Visual Effects and uploaded shortly after so edited is limited.

The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials.

The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.

Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.