Custom ID Passes in Substance Painter for Look Development & Compositing

Опубликовано: 24 Апрель 2026
на канале: Raycast
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00:10 - Video Summary
00:42 - Custom ID pass example
02:00 - Substance Painter initial setup walkthrough
04:00 - How to create new channels in substance painter for custom ID's
04:40 - The difference between texture set channel numbers/letters - bit depths
06:05 - How to zero out your new custom channels in substance painter
08:15 - Creating your first procedural dirt custom ID texture in substance painter
09:50 - How the custom ID looks when linked across all UDIMS
10:25 - Creating your second custom ID texture channel (green channel) in substance painter
11:10 - Creating a hand painted custom ID texture channel in substance painter
12:00 - Painting an alpha or symbol in substance
12:54 - Export settings for substance painter to Maya with arnold. The colourspace would not be linear (keep that in mind)
14:25 - How to export custom RGB channel ID's from substance painter
16:55 - What your custom ID RGB textures will look like in nuke
18:05 - Maya character scene setup
20:06 - Creating a shader from substance painter in maya
21:00 - Converting your textures from substance to .tx files (mip maps for arnold renderer)
22:10 - How to connect substance painter textures to a shader in maya (with arnold renderer)
22:55 - ESSENTIAL TEXTURE CONNECTION TIP! (arnold selects alphas by default even when they are not there! You will need to do this when your images are 8 or 16 bits, the exception being some png's).
25:10 - How to combine a normal map and height map from substance in maya (arnold renderer)
28:22 - Initial test render of our textures/shader
28:45 - How to create a shader for your custom ID textures
30:00 - aiUtility quick summary
31:15 - Creating a custom AOV / render pass for your ID textures
31:50 - Test render of the custom AOV ID texture pass
32:55 - Using custom ID textures in look development
35:30 - Test rendering the custom texture ID layered shader
37:35 - Creating a second ai Mix shader for custom look development
39:15 - Test render of 2 ai mix shaders ontop of each other
40:10 - What to do if your transmission/ SSS is not rendering (blood rendering)
41:53 - How to approach look development with the custom textures from substance
44:20 - Test render after colour correcting the ai flat shader
45:14 - Where to colour correct your custom ID textures in the hypershade
47:00 - Test render after colour correcting the custom textures.
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The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials.

The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.

Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.