In this section we look at how to use tags and use them within the context of collision events.
NOTE: THIS SECTION HAS A NICE HUM IN THE BACKGROUND. Sorry, not time to record. Thought its better to release with a hum, then not at all.
No Coding Unity VR Game Development tutorial series. In this series we will be making a hack and slash VR game starting from absolutely zero. For the coding aspect, we will be using Unity's Playmaker asset, the only non-free tool used in the entire process.