Hey folks!
In this episode, I'll guide you through the process of creating procedural sea anemones in Blender.
We'll start by using a primitive object and geometry nodes to craft a tentacle modifier. Next, we'll develop procedural materials for the tentacles and body, utilizing attributes captured from the geometry nodes section of the tutorial. After that, we’ll shape a simple body form using subdivision modeling techniques, create an armature bone rig, parent the body to the rig, and animate the rig procedurally.
To showcase the versatility of the geometry node tentacles modifier, we’ll also create a second, simplified anemone body. Then, we'll add a geometry node particle generator. Finally, we’ll set up the scene with background elements, lighting, camera settings, and render settings.
Download the "Geometry Nodes Particle Generator" for free by joining my pateron as a free member / photinibydesign
Or follow the "Geometry Node Particle - Blender Tutorial" • Geometry Node Particles - Blender Tutorial
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Stay sharp, have a great day and level up :-)
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00:00 Intro
00:22 Set Up Preferences
1:00 Geometry Nodes Anemones
23:48 Tentacle Material
31:57 Body Material
38:58 Modelling The Body
41:48 Armature Rigging
52:21 Minor Tweaks
55:22 Anemone Settings
57:52 Offsetting Animations
1:02:11 2nd Anemone
1:10:28 Scene Setup
1:22:18 Particle Generator
1:24:59 Depth Of Field
1:26:05 Final Tweaks
1:26:52 Render Settings
1:28:19 Final Thoughts
1:28:40 Previous Example Test Renders