This is episode: 3 from the "Aquatic Tropical Environments" Series.
In this episode we will be organizing up our scene, making Echinodorus Tenellus grass clusters, improving our geometry node scatter distribution system, creating a procedural generative substrate using modifiers for the geometry, and the shader editor for materials. We will also make a simple lighting and camera setup to show case your progress.
After completing this episode, you will have create a fully pledged aquatic biome system that can easily be modified. In the next episode, we will tweak the geometry nodes scatter distribution biome system, create the glass aquarium, make generative backing paper, make the volumetrics, tackle the lighting, camera and render settings.
This tutorial only serves as the bare-bone minimum, it's up to you to make it your own. I encourage you to explore, experiment, adapt and improve from what you have learned here.
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Have a great day, level up and thanks for watching :-)
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