Hey folks, in this episode I will show you how to make a procedural paving slabs material using Blender's shader editor. This material node setup is versatile and can easily be adjusted for wall tiles. This material is great for architectural visualization which can easily be customized to suite your needs.
This tutorial only serves as the bare-bone minimum, it's up to you to make it your own. I encourage you to explore, experiment, adapt and improve from what you have learned here.
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