In this video we're going to establish using GAS how to best handle displaying the progress bars for stats like health and mana.
All questions comments and concerns are welcome and I would appreciate any feedback if possible. I look forward to continuing this series. Please note the solution to be able to test the client requires me to break that into the next video. Coming soon!
0:00 Adding Mana
3:30 Attribute Delegate Callbacks
11:50 Overlay Widget
18:00 Player Character Blueprint
22:52 Client Initialize Delay RPC
25:10 Checking Attribute Value Change Delegates
29:41 IAbilitySystemInterface Inheritance For The Player
33:15 Testing Value Change Delegates In Multiplayer