Hey so we're going to continue with the inventory by establishing inside Data Tables and Data Assets what items are and then see how to use an item as a consumable mixing it with GAS.
Let me know what you think or if you have any suggestions or comments!
00:00 Concept
00:45 Actor Component Class, Item Definition, Inventory Definitions
6:53 GetDataTableRowByTag static function
9:15 GetItemDefinitionByTag function
15:30 Making Consumables Data Table and Inventory Definitions Asset
19:30 Multiplayer Use Item function
26:37 Blueprints and Multiplayer Testing