In this video we're going to set up the project files from the start, and then immediately get into implementing GAS fully in C++, and end by testing our setup on clients in multiplayer mode.
Comments and questions are welcome at all times, let me know what you think!
0:01 Setup Project Files
3:25 PlayerState, ASC, Attribute Classes
5:53 The PlayerState Class
13:19 Init Ability Actor Info
18:19 The First Attributes
25:50 Character Class Default Info And Game Mode
31:00 Static Function Library
33:43 Starting To Init Class Default Info For The Player
37:45 Starting Ability System Component Funtions
44:14 Using Ability System Component Functions To Init Class Defaults
46:38 Making The Blueprints And Assets And Testing