Learn how to build a fully functional drag-and-drop grid system in Godot that actually connects to game logic! Most tutorials only show you how to move textures between controls. This video takes it further by:
✅ Creating reusable grid cells using Buttons (with hover/focus styles)
✅ Implementing drag previews and drop validation
✅ Connecting to external systems (inventories, puzzles) with signals
✅ Swapping data between cells cleanly with no spaghetti code
What other game mechanics or game algorithms would you like to see me replicate? Leave it in the comments!
Chapters:
00:00 - Why most drag-drop tutorials fail
00:24 - Button-based grid setup using AtlasTextures
00:54 - Drag Drop Cell script
04:12 - Drag Drop Grid script
06:14 - Conclusion
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► Patreon : / tyanuziello
❤️ You'll get:
● Access to all my courses and exclusive content
● Early access to all content
● Give suggestions for future content/tutorials
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► Join Our Discord: / discord
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► You can also find me on Udemy and Skillshare
● Udemy: https://www.udemy.com/user/thomas-yan...
● Skillshare: https://www.skillshare.com/en/r/profi...
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► Credits
Music:
● Village of Rynoko from Moonlighter (2018)
Assets:
● Minimal Fantasy GUI - https://etahoshi.itch.io/minimal-fant...
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❤️ Thanks to everyone for all your love and support ❤️