Intro to 3D Game Development Masterclass in Godot!

Опубликовано: 03 Июль 2026
на канале: Thomas Yanuziello
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In this course, we will start with a blank project and start by learning the basics of a third person character and camera controller popular in modern action adventure games.  From there we will add the essential elements that are common to most games such as menus, settings, music, saving, and loading.  Next we will add an event system capable of producing complex branching dialogues and cut-scenes complete with animation and camera movements.  Then we will add an inventory system which will allow the player to pick up money and items, see them in an inventory menu, drop, use, or equip their items, and trade them with NPCs.  Lastly, we will allow characters to engage in combat; attacking with weapons, blocking with shields, dodging, shooting projectiles, taking damage, and dying.

You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable.  You will be learning how to code with GDscript, with everything explained in detail.  Our scripts will be written to be highly customizable and reusable.  All of the project files will also be available on GitHub if you need to review the project as it was after completing each lesson.  These videos were recorded using Godot version 4.3.

The assets used in this course are from KayKit's Adventurers and Dungeon Remasters packs along with Basic GUI bundle made by Penzilla, and music composed by Eric the Funny Baron.  The inventory icons were made by Shikashi.  All are available to download for free on itch.  Coins sound effects were made by Valenspire on FreeSound.

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