Basics of 3D Game Development

Опубликовано: 01 Март 2026
на канале: Thomas Yanuziello
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What is covered in this course:
Use input events to trigger actions in your game, and use scripts to add behaviors to nodes.
Use 2-dimensional input controls to move a character through 3-dimensional space.
Import and implement 3D character models into the Godot engine.
Animate the character walking at variable speeds with realistic locomotion physics.
Rotate a character model to face in the same direction they are moving, either instantaneously or gradually over time.
Animate jumping through a sequence of separate animations, using a state machine to control how and when to transition between animations.
Adjust gravity, or how it affects your character and how they jump.  As well as how much control the player has over the character in midair.
Implement third person character controls.
Build a 3D level with imported assets using a grid map.