//---- [ Update v1.6 ] ----//
Wheel, hinge and steeringBox misbehaviour in slow-mo fixed.
GUI update
Added various message boxes to confirm/cancel user actions.
Controls update
Despite still being fairly buggy, the controls have been updated.
Added the ability to delete parts in build mode
Most parts can now be removed in the build mode. Struts are NOT among these parts just yet.
Some HingeJoint properties can now be edited through a GUI dialogue
So far these include: force, min/max limit and controls ( you can set your own up/down keys )
Each hingeJoint can be edited separately, but the ability to apply one setting to all the hinges is available as well.
Applying one setting to all hinge joints will NOT set their up/down keys.
Build mode is disabled when a GUI pop-up is active to prevent spawning unwanted parts.
You can now choose to keep your current creation when reloading the level, meaning that you will no longer have to build from scratch, given the 'save' function is only supported in the editor for now.
Custom volumetric explosion replaced by a free asset from the asset store (Pyroclastic Explosions + Detonator framework (adds heatwave and other fancy effects))
ExplosionController was rewritten for the new asset and a few other changes were made.
Explosion sounds added. A different sound will be played based on the camera distance from the explosion.
Struts
The mesh drawn between struts to visualize the connection has been updated as well as the connection anchor.
//---- [ Update v1.7 ] ----//
The camera can now be moved around even with the time stopped.
Demo v1.6
http://www.mediafire.com/download/566...