New stuff [ in this video ] :
Hinges powered / unpowered
Simple hinges. Powered hinges can be controlled using the arrow keys.
Visuals
Models to display both the centroid of the vehicle as well as axes of various props.
Some more GUI elements.
Save system
The ability to save your current abomination for later use.
Only supported in the Editor.
Props
A new section added to the load table that allows for spawning of various props including archers and cannons, both of which can be controlled through the GUI.
Volumetric explosions
An explosive barrel can be found among the props. The explosion effect is a true volumetric explosion, just like in the original game.
Keep in mind that I am myself still learning this, not to mention that I am no artist, which is why the explosion looks the way it looks.
Steering box update
The steering box has been updated to make it more rigid and also to make it work 'properly'. Next up are the hinges.
Overall 'optimization'
A few tweaks here and there - the framerate got nearly doubled.
There's probably more, but I don't really keep track of all the changes, I just list the most obvious ones, and the ones I can remember,
//---- [ Update v1.6 ] - Not in this video ----//
Wheel, hinge and steeringBox misbehavior in slow-mo fixed.
GUI update
Controls update
Added the ability to delete parts in build mode
Some HingeJoint properties can now be edited through a GUI dialog. So far these include: force, min/max limit and controls ( you can set your own up/down keys )
Each hingeJoint can be edited separately, but the ability to apply one setting to all the hinges is available as well.
Build mode is disabled when a GUI popup is active to prevent spawning unwanted parts.
You can now choose to keep your current creation when reloading the level, meaning that you will no longer have to build from scratch, given the 'save' function is only supported in the editor for now.
Custom volumetric explosion replaced by a free asset from the asset store (Pyroclastic Explosions + Detonator framework (adds heatwave and other fancy effects))
ExplosionController was rewritten for the new asset and a few other changes were made.
Struts updated - forgot what though.
Download link v1.6
please do share your feedback in the comments below :
http://www.mediafire.com/download/566...
v1.6 Quick preview
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