UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.
In this video I will show you how to create an Attribute Set class, which is a necessary component of GAS. An attribute set is used to define elements like health, mana etc. to be used by the Ability System Component.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
00:56 Declaring Attributes and functions inside of header file
05:23 Creating Implementation of functions in CPP file
08:29 Linking the Attribute Set to Base Character
13:16 Exposing the Attributes to Blueprints in CPP file
17:53 Testing the build
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GAST...
Playlist: • UE4 Gameplay Ability System for Bluep...
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P.S. Ignore my Rosella whistling in the background :)
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