UE4 Gameplay Ability System Practical Example – Part 14 Ability Cost, Cooldown and Level

Опубликовано: 31 Июль 2026
на канале: Fire Angel
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In this video, we will talk about ability cost, cooldown and level. We will see how you can implement Cost for abilities that allows you to consume some Mana when activated and prevent activation if cost is not sufficient. We will also see how to apply cooldown to abilities so they cannot be activated until cooldown expires. Finally, we take a look at ability level which allows you to modify Cost and Cooldown based on ability level. We also create a C++ function to get values of Cost and Cooldown in Blueprints.

In UE4 Gameplay Ability System Practical Example Series, together, we will be creating abilities for Gideon Character from the game Paragon. We will be covering implementation of UE4 Gameplay Ability System, a powerful framework for creating abilities quickly and effectively.

--------------------------TIMESTAMPS--------------------------
00:00 Intro
00:46 Creating Cost and Cooldown GE
01:10 Understanding Cost Gameplay Effect
01:37 Understanding Cooldown Gameplay Effect
02:51 Adding Cost and Cooldown to GA Projectile
04:44 Importing Data Table for Ability Level
05:18 Modifying Cost and Cooldown for Ability Level table
06:38 Creating Level Up Actor for Ability Leveling
10:01 Understanding Ability Level in context of Replication
12:27 Creating C++ Code for getting Ability info in Blueprints
17:25 Testing the Get Ability Info function

--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GASR...

Playlist:    • UE4 Gameplay Ability System Practical Example  

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