After being done with making all our abilities, we start to explore some other topics. In this video we will take a look at Gameplay Cues. Gameplay Cues provide use a way to add cosmetic visuals to Abilities and Gameplay Effects. We understand the two types of Gameplay Cue classes provided to us with some simple examples. We create Gameplay Cues for Torn Space and Dark Tether Abilities.
In UE4 Gameplay Ability System Practical Example Series, together, we will be creating abilities for Gideon Character from the game Paragon. We will be covering implementation of UE4 Gameplay Ability System, a powerful framework for creating abilities quickly and effectively.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
00:54 Creating Gameplay Cue Notify Static
03:32 Using Gameplay Cue inside GA Class (Torn Space)
05:33 Creating Gameplay Cue Notify Actor
06:15 Creating Fire Particles for GC Class
07:01 Understanding GC Notify Actor Class
08:36 Triggering GC Notify Actor from GE Class
09:50 Fixing Replication issue of Gameplay Cues
12:00 Testing the Gameplay Cues
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GASR...
Playlist: • UE4 Gameplay Ability System Practical Example
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